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Hi all...
I realized that normally, before a traced ray is displayed on
screen it may have any color, not only in the interval between
[0...1] but also a color like <-20,0,20> (if using negative
lightsources or such colors of a pigment). I think it is computed
as a real-number and when it schould be displayed it is clipped
to the interval [0..1] and then mapped to our visible 256 Colors
for each channel...
I read something about a colormatrix that is available in MP, and
I would know, when it is applied to a ray... If it is applied,
before the clipping, there would be nice effects available...
I would hope so, but I think it is applied in the postprocess,
when the ray-values are already clipped, and so some information
would be lost ...
Hmmm ... am I right ???
--
,', Jan Walzer \V/ http://wa.lzer.net ,',
',',' student of >|< mailto:jan### [at] lzernet ',','
' ComputerScience /A\ +49-177-7403863 '
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